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Gadgets, Games and Gizmos for Learning: Transferring Knowledge to the Gamers

Gadgets, Games and Gizmos for Learning: Transferring Knowledge to the Gamers



Learn how the incoming, techno-savvy gamer generation will turn traditional training programs upside down. Discover what drives and motivates gamers and how to design instruction to appeal to the gamer ethos. This session covers iPods for teaching machine maintenance, simple games for teaching acronyms and concepts, and full-blown simulations for teaching the upselling of banking services. Speaker: Karl Kapp Assistant Director, Institute for Interactive Technologies, Bloomsburg University. Author of Gadgets, Games and Gimzos for Learning


Company:

Adobe

Topics:

Education, Engineering

Type: Audio Presentation
Date:06/03/07
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