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Video Presentation

Surface Computing and Computer Vision-Based Human Computer Interaction



The vision of ubiquitous computing suggests that interactivity will be embedded throughout our physical environment in a wide variety of form factors and modes of use. Andy Wilson, a Microsoft researcher presents a series of projects which exploit sensing technologies such as computer vision to enable a wide variety of fluid, natural interactions situated on walls and tabletop surfaces. For example, PlayAnywhere is a compact tabletop projection-vision system which explores a number of new interactions on everyday surfaces, while TouchLight combines a transparent projection screen material with computer vision techniques. These new form factor...


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Research Channel

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Online Training

Type: Video Presentation
Date:11/30/06
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